Here is the first head I have ever made for a video game production. I sculpted the head and made the rendering in Marmoset. Other assets in this image were made by others (I will look for names to be added later). I was fortunate enough to make other heads afterwards which are going to be rendered soon. It was a pleasure working with my colleagues at Ubisoft Quebec and here are a few names that helped me with alot of feedbacks and patience; Justine St-Laurent, Jamie Chang, Alison Fecteau, Henrick Pelletier and Étienne Cardona-Plourde.
Assistant Art Director for approval and feedbacks: Kévin Macio